MANAGING COGNITIVE MOTIVATION USING GAMIFICATION ELEMENTS IN A DIGITAL LEARNING ENVIRONMENT
Abstract
This article examines the problem of managing cognitive motivation of students using gamification elements in a digital learning environment. Maintaining and increasing educational motivation in modern conditions of digital education is one of the urgent pedagogical tasks. The study analyzes the theoretical foundations of the concept of cognitive motivation, describes the main elements of gamification and their impact on the learning process. The influence of the use of gamification elements on the learning activity, interest and learning outcomes of students is determined. In addition, the advantages and limitations of introducing gamification in a digital learning environment are reflected, and the conditions for its effective pedagogical application are substantiated. The results of the article will make it possible to develop scientific and methodological recommendations aimed at improving the digital educational environment and increasing educational motivation.
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